Hamlet on itch
With Hamlet, I've completed moving all my games to itch. (I haven't finished telling everyone that, or linking from my old site to here, but one thing at a time.)
Hamlet is the first game I released, nearly... yikes... 17 years ago. I made it in response to a post on The Internet Oracle, speculating what an Infocom-Shakespeare mashup might look like. It was featured in the b3ta newsletter and made it onto Neil Gaiman's blog, which darn near blew up my webspace provider. I woke up to a dozen messages asking how to find the newt. That was a bad puzzle. In fact, it wasn't even the newt-finding puzzle that was bad; it was another puzzle that led you to a part of the world that contained the newt, and most players didn't even realise it was there. It went on to be featured in the Guardian, the Scotsman, Channel 4 and a bunch of places I've forgotten.
I've made a couple of changes, adding better hinting for the worst of the puzzles – yes, with some diligence, it should now be possible to find the newt by means other than sheer luck – and some cosmetic changes for that authentic 17th-century amber-screen DOS look.
If you enjoy Hamlet, please check out my other games. Some are type-in adventures like this (parser games, to use the jargon); some use a clickable interface that mimics a parser game – as best I could manage – without the need for a keyboard, so you can play them on phones and tablets. I'm also branching out into grid-based 2d graphical puzzlers, because you have to keep up with the times.
The game, like all my games, is free/pay-what-you-want; donations are always welcome and never obligatory. While I'm here, I'll also plug my Patreon. There, for pledging a small donation for each game I make, you can receive early access to my games, plus exclyusive feelies – electronic and/or physical – in the style of the text-adventure masters of yore.
Share and Enjoy!
Get Hamlet - The text adventure
Leave a comment
Log in with itch.io to leave a comment.