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Cross posted on Reddit...

I'm joining the party late...downloaded it and am taking it for a spin. I like the design approach: hybrid parser, download finished game into a single HTML file, game data is separated from game engine, editor is HTML based, comes with examples, and a nice PDF manual. I don't see an easy way to include graphics?

No, there's no native support for graphics (yet) except to "say" html (and you have to avoid colons, which I wish I'd thought of when I made them syntactic, so use deprecated attributes or classes rather than proper HTML4+ style attributes) or muck about with javascript and use the js command, if that's your thing. There are various reasons why this is fiddly, including where the graphics go (am I going to need to let you upload them somehow?) but it's probably the single most common request I get, so I'll have a look at it next time I'm on a Gruescript dev spree. Lots of priority life stuff going on at the moment so I don't know when that will be! Glad you're enjoying it :-) 

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Thank you! I'll try "say" html way to display images. I'm currently learning the syntax so can't offer much at the moment, but my idea was to display a small image when a specific verb is used on an object. I'm hoping something like say <img src='image.jpg'> will work.

Yes, that should work, with the path to image.jpg relative to the index.html file (i.e. "image.jpg" if it's in the same folder, "images/monster.jpg" if it's in an 'images' subfolder, or whatever) - you'll probably want to download Gruescript and run it locally.

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That worked for me. The more that I use this, the more that I like. I highly recommend it. Thank you for creating this and making it available. 

Thank you, it's really cool to hear from people who are enjoying using it!

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I still love Grue, hopefully you can find the time again someday for updating. :)

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Really nice work, I hope you will find the time and energy to build on it. But imho, it should bring u a dollar instead of free for all (when they want), just to give you a point to still work on it.

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Thanks! I choose to make it free, IF has always been an open culture and I wouldn't have been able to make any of my own games without free software by other people so it's nice to give something back

Maybe i found some errors in the manual. Where to report this?

Scroll up a bit ;)

"Please report bugs to robindouglasjohnson@gmail.com"

absolutely understandable

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Hi Robin, I'm in the process of translating Coat of Darkness to French (and also make a French commented little game template. I'll let you know when it's done) and I was wondering if you plan to support images in a near future. It would be great to be able to display a location image, NPC's portrait and why not images for objects in locations. Amazing work so far.  (BTW, I'm the Laurent Gontier you credit upper in this page)

In the built-in Party Line game, the first clickable command result has a typo:

prompt knock on $this

should be

prompt knock on {$this}

otherwise it prints "$this" into the transcript. Only pointing out the nitpick because the example is supposed to teach the syntax.

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I put one of your sample games up on Observable to test out the export. It works great! ( Except save game which depends on prompt() but that's easily fixable ) 

https://observablehq.com/@triptych/hello-gruescript

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Ah, interesting! I actually rewrote the save/restore interface without prompt() for Gruesome (which, despite being a parser game, uses much of the same engine), so I'll try to make that change to GS soon.

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Thanks! Google Chrome folks are out to get things like alert and prompt deprecated. I don't think they should but it's good to not depend on those methods for the engine.

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The latest version gets rid of the prompts and uses nice slidey modals instead.

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This is amazing! Since it's open source does that mean you might accept pull requests? As a webdev passionate about IF it'd be great to contribute if possible?

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yes, pull requests are welcome! Somebody already spotted and fixed a mistake in the build log.

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Awesome! I'll take a look and see how I might help in some way.

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I’ve only played with it a little bit but I really love it so far. 

Looks like a great engine! Pity it doesn't support non-Basic Latin names for rooms and verbs...

Deleted 3 years ago
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It's just the internal names that have to be basic letters, numbers and underscores, if that's what you mean. You can set the display names to anything you like:

game Dïåcritics
id diacritics
room hagatna You're in downtown Hagåtña.
thing cajon Cajón
name cajón
loc hagatna
verbs play
verb play cajon
display plåy
prompt plåy {$this}
say It sounds better than Motörhead!
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Looks like what I was looking for, thank you!

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Exciting! Thanks for providing, I'll have to check this out...

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A brilliant idea. I hope this takes off, and will use it if I find the time.